Rendering
Rendering is performed using the `DebugBar\JavascriptRenderer̀ class. It contains all the useful functions to included the needed assets and generate a debug bar.
$renderer = $debugbar->getJavascriptRenderer();
Assets
The debug bar relies on some css and javascript files which needs to be included into your webpage. They are located in the src/DebugBar/Resources folder. This can be done in four ways:
- Using
JavascriptRenderer::renderHead()
which will returns a string with the needed script and link tags - Using Assetic and
JavascriptRenderer::getAsseticCollection()
- Dumping the assets yourself using
JavascriptRenderer::dumpCssAssets()
andJavascriptRenderer::dumpJsAssets()
- Retrieving the list filenames of assets using
JavascriptRenderer::getAssets()
and doing something with it
I would recommend using the second method as Assetic is a very powerful asset manager but the other methods are provided to quickly integrate the debug bar into any projects.
You can define the base url of your assets using setBaseUrl()
. This is needed
in 99% of cases.
Using renderHead()
:
<html>
<head>
...
<?php echo $renderer->renderHead() ?>
...
</head>
...
</html>
Using Assetic:
list($cssCollection, $jsCollection) = $renderer->getAsseticCollection();
Dumping the assets:
header('Content-Type', 'text/javascript');
$renderer->dumpJsAssets();
Retrieving the assets:
list($cssFiles, $jsFiles) = $renderer->getAssets();
Note that you can only use the debug bar assets and manage the dependencies by yourself
using $renderer->setIncludeVendors(false)
. Instead of false, css or js may be used
to only include css or js assets of vendors.
Managing jQuery conflicts
When the debug bar script is included, it will be bound to the current jQuery object.
The default action is to call jQuery.noConflict(true)
after this is done.
This has two implications:
- jQuery won't be available anymore if you didn't include your own version before including the debug bar's vendors
- your own version will be restored.
If you use JavascriptRenderer::setIncludeVendors()
to disable the inclusion of js
vendors (ie. jquery), jQuery.noConflict(true)
won't be called.
You can manage whether jQuery.noConflict(true)
should be called or not using
JavascriptRenderer::setEnableJqueryNoConflict()
.
The javascript object
The renderer will generate all the needed code for your debug bar. This means initializing the DebugBar js object, adding tabs and indicators, defining a data map, etc...
Data collectors can provide their own controls when implementing the
DebugBar\DataCollector\Renderable
interface as explained in the Collecting Data chapter.
Thus in almost all cases, you should only have to use render()
right away:
<html>
...
<body>
<?php echo $renderer->render() ?>
</body>
</html>
This will print the initialization code for the toolbar and the dataset for the request.
When you are performing AJAX requests, you do not want to initialize a new toolbar but
add the dataset to the existing one. You can disable initialization using ̀falseas
the first argument of ̀render()
.
<p>my ajax content</p>
<?php echo $renderer->render(false) ?>
Controlling object initialization
You can further control the initialization of the javascript object using setInitialization()
.
It takes a bitwise value made out of the constants ̀INITIALIZE_CONSTRUCTORand
INITIALIZE_CONTROLS.
The first one controls whether to initialize the variable (ie.
var debugbar = new DebugBar()`). The
second one whether to initialize all the controls (ie. adding tab and indicators as well as data mapping).
You can also control the class name of the object using setJavascriptClass()
and the name of
the instance variable using setVariableName()
.
Let's say you have subclassed PhpDebugBar.DebugBar
in javascript to do your own initialization.
Your new object is called MyDebugBar
.
$renderer->setJavascriptClass("MyDebugBar");
$renderer->setInitialization(JavascriptRenderer::INITIALIZE_CONSTRUCTOR);
// ...
echo $renderer->render();
This has the result of printing:
<script type="text/javascript">
var phpdebugbar = new MyDebugBar();
phpdebugbar.addDataSet({ ... });
</script>
Using setInitialization(0)
will only render the addDataSet part.
Defining controls
Controls can be manually added to the debug bar using addControl($name, $options)
. You should read
the Javascript bar chapter before this section.
$name
will be the name of your control and $options
is a key/value pair array with these
possible values:
- icon: icon name
- tooltip: string
- widget: widget class name
- map: a property name from the data to map the control to
- default: a js string, default value of the data map
- tab: class name of the tab object (to use a custom tab object)
- indicator: class name of the indicator object (to use a custom indicator object)
- position: position of the indicator ('left' of 'right', default to 'right')
At least icon or widget are needed (unless tab or indicator are specified). If widget is specified, a tab will be created, otherwise an indicator. Any other options is also passed to the tab or indicator.
$renderer->addControl('messages', array(
"widget" => "PhpDebugBar.Widgets.MessagesWidget",
"map" => "messages",
"default" => "[]"
));
You can disable a control using disableControl($name)
and ignore any controls provided by
a collector using ignoreCollector($name)
.